Shrike Shrike are Class 3 flyers that hunt together. Each one is the size of a Raider, and they hit the harbor as a flock, in formation so tight it looks directed. One Shrike is a problem. A flock of them is a sky with no safe direction in it. The flock Kaiju don't cooperate. Shrike do, or seem to. They come in low over the water together, split as one, and dive from different angles at the same target at the same moment. Each one is fast, light-boned and built for the air, with hooked talons and a long, spiked tail. They take their name from the songbird that impales its prey on thorns, and they hunt the same way: dive, catch, and pin what they catch on something sharp. Harbor cranes. Radio masts. Broken towers. How to fight them A flock can't be fought like a single kaiju. Mechs on the ground can't track six diving targets at once, and every shot at one Shrike leaves a pilot's back open to the next. The only answer is to break the formation: blind it, scatter it, and pick off the ones that fall out of it. Specs Class: 3, Raider Pattern: Flock Built to fight it: Blue Signal Spoilers: Shrike Everything below this line happens in Season One. If you'd rather find out on screen, stop here. In the third episode a Shrike flock hits the harbor in tight formation, like something is directing it. Nari's drones break it apart. That same night she finds a second signal buried under the old Tidemaw sonar logs, still broadcasting. The flock wasn't directed. It was fleeing.